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Selected work
Projects
Games and prototypes I've shipped or contributed to. Most are built in Unity, but the playground extends into engines, tools, and graphics.
Open Source
Repositories
Side projects and tooling I've built — usually to learn something deeper about engines, graphics, or systems design.

State Machine
A straightforward state machine designed for easy Unity integration, simplifying complex logic and enhancing project workflows. Built with flexibility in mind for future feature enhancements and customization.
UnityC#Architecture
Writing
Articles
Occasional write-ups about engineering puzzles I've enjoyed solving.




