I'm an accomplished gameplay programmer with a strong passion for game design. My career has been dedicated to exploring the intricacies of game development and pushing the boundaries of creativity within virtual worlds.
Gameplay Engineer
Crafted intricate gameplay mechanics and optimized development processes through the implementation of complex game systems, build tools, and AI systems.Collaboratively developed a proprietary 2D physics engine, elevating in-game physics interactions and boosting performance by 20% for an undisclosed project.
VR/AR Developer
Mentored and supervised VR students as a lab instructor, while delivering adaptive 360/VR projects during the pandemic. Utilized VR/AR expertise to push technological boundaries for immersive content creation.
Front-end Intern
Collaborated with design and senior software engineers to develop customized software using JavaScript and React Native, while engaging in frequent code reviews to enhance coding skills and adhere to best practices.
BS in Computer Science
Earned a Bachelor of Science in Computer Science from El-Shrouk Academy, solidifying a strong foundation in computer science principles and practices.
A 2D game engine created as a personal project to practice data-oriented design (DOD) and enhance my C++ programming skills. This engine includes a demo to showcase its capabilities, although it's important to note that it's a work in progress and far from perfect, as it's primarily used for learning and experimentation.
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A straightforward state machine designed for easy Unity integration, simplifying complex logic and enhancing project workflows. Offers flexibility for future feature enhancements and customization.
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An engaging prototype for a kids' game created to foster healthy snacking habits. Designed for arcade machines, this game combines fun and education to make choosing nutritious snacks an appealing adventure for children.
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